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Extensible Markup Language  |  2002-12-17  |  4.4 KB  |  3 lines

  1. <?xml version="1.0"?>
  2. <base><History><PreviousPath>s:\complete\weapons\ussr\artillery\152mm_d1\current.wpn</PreviousPath><PreviousDate>17.12.2002</PreviousDate><PreviousTime>14:21:21</PreviousTime><PreviousOwner>Alexander.Valencia</PreviousOwner><Action>Exported as</Action><CurrentPath>s:\versions\current\data\weapons\152mm_d1.xml</CurrentPath><CurrentDate>17.12.2002</CurrentDate><CurrentTime>14:21:22</CurrentTime><CurrentOwner>Alexander.Valencia</CurrentOwner></History><RPG Dispersion="17.86" AimingTime="0.9" AmmoPerBurst="1" RangeMax="186" RangeMin="4" Ceiling="0" DeltaAngle="10" RevealRadius="186"><KeyName>152 mm D1</KeyName><StatsType>Weapon</StatsType><Shells><item TrajectoryType="0" Piercing="109" PiercingRandom="42" DamagePower="280" DamageRandom="140" Area="1.53" Area2="6.14" ProjectileSpeed="140" DetonationPower="0" FireRate="23.4" RelaxTime="2.57" DamageType="0" TraceProbability="0" TraceSpeedCoeff="0.2"><Specials Size="32"><BitArray><item data="0"/><item data="0"/><item data="0"/><item data="0"/><item data="0"/></BitArray></Specials><InfantryFireSound></InfantryFireSound><EffectGunFire>shootbreak3</EffectGunFire><EffectTrajectory></EffectTrajectory><EffectHitDirect>directhit2</EffectHitDirect><EffectHitMiss>misshit1</EffectHitMiss><EffectHitReflect>reflecthit1</EffectHitReflect><EffectHitGround>expground5</EffectHitGround><EffectHitWater>expwater5</EffectHitWater><EffectHitAir></EffectHitAir><Craters><item>objects\terraobjects\shell_hole\verybig\01\1</item><item>objects\terraobjects\shell_hole\verybig\02\1</item><item>objects\terraobjects\shell_hole\verybig\03\1</item></Craters><FlashFire Power="100" Duration="500"/><FlashExplosion Power="200" Duration="500"/></item><item TrajectoryType="1" Piercing="40" PiercingRandom="15" DamagePower="280" DamageRandom="140" Area="1.53" Area2="6.14" ProjectileSpeed="80" DetonationPower="0" FireRate="11.2" RelaxTime="5.34" DamageType="0" TraceProbability="0" TraceSpeedCoeff="0.2"><Specials Size="32"><BitArray><item data="0"/><item data="0"/><item data="0"/><item data="0"/><item data="0"/></BitArray></Specials><InfantryFireSound></InfantryFireSound><EffectGunFire>shootbreak3</EffectGunFire><EffectTrajectory>shell3\1</EffectTrajectory><EffectHitDirect>directhit2</EffectHitDirect><EffectHitMiss>misshit1</EffectHitMiss><EffectHitReflect>reflecthit1</EffectHitReflect><EffectHitGround>expground5</EffectHitGround><EffectHitWater>expwater5</EffectHitWater><EffectHitAir></EffectHitAir><Craters><item>objects\terraobjects\shell_hole\verybig\01\1</item><item>objects\terraobjects\shell_hole\verybig\02\1</item><item>objects\terraobjects\shell_hole\verybig\03\1</item></Craters><FlashFire Power="100" Duration="500"/><FlashExplosion Power="200" Duration="500"/></item><item TrajectoryType="1" Piercing="0" PiercingRandom="0" DamagePower="15" DamageRandom="10" Area="5" Area2="0" ProjectileSpeed="80" DetonationPower="0" FireRate="11.2" RelaxTime="5.34" DamageType="1" TraceProbability="0" TraceSpeedCoeff="0.2"><Specials Size="32"><BitArray><item data="0"/><item data="0"/><item data="0"/><item data="0"/><item data="0"/></BitArray></Specials><InfantryFireSound></InfantryFireSound><EffectGunFire>shootbreak3</EffectGunFire><EffectTrajectory>shell3\1</EffectTrajectory><EffectHitDirect>agitshell1</EffectHitDirect><EffectHitMiss>agitshell1</EffectHitMiss><EffectHitReflect>agitshell1</EffectHitReflect><EffectHitGround>agitshell1</EffectHitGround><EffectHitWater>expwater5</EffectHitWater><EffectHitAir></EffectHitAir><Craters/><FlashFire Power="100" Duration="500"/><FlashExplosion Power="200" Duration="500"/></item><item TrajectoryType="1" Piercing="7" PiercingRandom="0" DamagePower="9000" DamageRandom="1000" Area="5" Area2="0" ProjectileSpeed="80" DetonationPower="0" FireRate="11.2" RelaxTime="5.34" DamageType="2" TraceProbability="0" TraceSpeedCoeff="0.2"><Specials Size="32"><BitArray><item data="0"/><item data="0"/><item data="0"/><item data="0"/><item data="0"/></BitArray></Specials><InfantryFireSound></InfantryFireSound><EffectGunFire>shootbreak3</EffectGunFire><EffectTrajectory>shell3\1</EffectTrajectory><EffectHitDirect>expsmokeshell1</EffectHitDirect><EffectHitMiss>expsmokeshell1</EffectHitMiss><EffectHitReflect>expsmokeshell1</EffectHitReflect><EffectHitGround>expsmokeshell1</EffectHitGround><EffectHitWater>expwater5</EffectHitWater><EffectHitAir></EffectHitAir><Craters/><FlashFire Power="100" Duration="500"/><FlashExplosion Power="200" Duration="500"/></item></Shells></RPG></base>
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